Licenses & Content Rules
Understanding the legal framework for using Isuno technology, game content, and contributing to our development ecosystem.
Engine & Technology Licenses
Version 2024.3
Core VR rendering and physics engine with proprietary optimizations
Permissions
- Commercial Use*
- Educational Use
- Research Use
Restrictions
- Redistribution
- Reverse Engineering
- Sublicensing
Version 1.2.1
Spatial audio processing and 3D sound positioning
Permissions
- Commercial Use
- Modification
- Distribution
Restrictions
- No Warranty
- Attribution Required
Version 3.1.4
Real-time physics simulation and collision detection
Permissions
- Commercial Use
- Modification
- Patent Use
Restrictions
- Attribution Required
- License Notice
Game Content & IP Licenses
Game assets, storyline, characters, and intellectual property
Allowed Use
- Streaming
- Content Creation
- Reviews
Restricted Use
- Asset Extraction
- Commercial Use
- Derivative Works
Note: Fan art and community content welcome with attribution
VR development suite and creation tools
Allowed Use
- VR Development
- Educational Projects
- Prototyping
Restricted Use
- Competing Tools
- Standalone Distribution
Note: Available to Isuno Create community members
Third-Party Libraries & Dependencies
Isuno technology builds upon these excellent open source projects
OpenXR Runtime
VR platform compatibility
React Three Fiber
3D rendering framework
Bullet Physics
Physics simulation
OpenAL Soft
Audio processing
FreeType
Text rendering
Assimp
3D model importing
Complete license texts and attributions for all third-party components are available in our full legal documentation.
Content Usage Guidelines
Streaming & Content Creation
Create videos, streams, and reviews of our games
Educational Use
Use in academic research and educational projects
Fan Art & Community Content
Create fan art, mods, and community content with attribution
Asset Extraction
Extracting and redistributing game assets
Commercial Redistribution
Selling or commercially distributing our content
Competing Products
Using our technology in competing game engines or tools
Questions about licensing or need special permissions?